![]() ![]() In this case, Holy Shield is nearly useless, and the build becomes incredibly offensive-oriented. Zeal can be used with the faster 2-handed weapons as well, but this is not recommended. ![]() ![]() Not all Zealot builds max Holy Shield, as the defense and block boosts are already very substantial at level 4 or 5 if coupled with good gear and skill boosting equipment. With Holy Shield, the Paladin's block rating is boosted considerably. Holy Shield is used mainly because Zeal is best with fast one-hand weapons, which makes it natural to use a shield in combination.Of course, it also increases the rate that Zealots and their parties can do damage. The increased attack speed is crucial for Zealots, so that they can finish their attack quickly in case they start dying during their attacks. Fanaticism is the most common aura used in this build.Depending on their skill point distribution zealot builds may have anywhere between four soft and twenty hard points in this skill: the number of hits per use is limited to five (achieved at four points), and investing in Sacrifice increases Zeal's damage via synergy faster than Zeal does. The Zealot relies on a powerful, high damage melee weapon and then maximizes his output with Zeal's high attack speed bonus. Blade Shield also has rangeadder 0.Diablo II: Resurrected Review - Pile Of Old Bones ![]() Įquipping these weapons won't increase your range compared to attacking bare-handed. While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. This is true for Dragon Claw and Double Swing and Frenzy, even though these are a sequence of two attacks (as are Normal Attack and Fists of Fire, Claws of Thunder and Blades of Ice when used with two weapons). The primary weapon is displayed in the right hand of the Assassin or Barbarian. When an Assassin or a Barbarian equips two weapons and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). Melee range of players varies according to the range adder of the weapon equipped and the size of the monster being attacked. ![]()
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